ConnectorGenerate a Blueprint. One click. It's in Unreal.
A free editor plugin that bridges GraphDeck to Unreal Engine. Generate a Blueprint or Material in GraphDeck, hit Deploy, and it lands in your project as a complete asset, compiled and saved. It works the other way too: a toolbar button in the Blueprint and Material editors sends the open asset to GraphDeck for editing or an explanation.
Hit Deploy in GraphDeck. One click creates a complete asset in Unreal, compiled and saved.
Variables, components and node graphs across the EventGraph, Construction Script and custom functions.
Expression nodes, the wiring between them, Material Result connections, domain and blend mode.
A GraphDeck button in the Blueprint Editor and Material Editor toolbars sends the open asset to GraphDeck.
The plugin talks to GraphDeck over localhost. No data leaves your machine. No telemetry, no cloud, no external servers.
Prebuilt Win64 binaries for each engine version. Drop the folder in and enable it.
It does not ship with your game.
Completely free, with the full source code included.
Free. Drop the folder into your Plugins directory. Beta software: keep your project under source control.