Desktop apps and editor plugins, built from what a decade in engine taught me. Each one is a tool I wished I'd had, made so artists can get on with the creating. Three standalone apps and three Unreal plugins.

Understand your Unreal graphs.
Load any graph and ask how it works. The answer is drawn on the canvas, anchored to the nodes. Describe what you need and get a wired Blueprint, Material or Widget back, then paste it into Unreal or deploy it in one click. Seven graph systems, Blueprints through MetaSounds and PCG. Bring the AI you already use; you choose what leaves your machine.

The cinematic canvas for Unreal's Sequencer.
Capture Sequencer shots as portable cards that outlive the project. Plan with references, palettes and checklists, reuse setups across UE5 projects without rebuilding, and send cameras out to After Effects or Fusion.

Review on your own drive. Send to anyone.
Frame-accurate notes, drawn markup, versions and a merged timeline, for video, images, audio and 3D assets. Send a review as a single file someone double-clicks, or run it off a drive you already own. No cloud, no account.
Reparent anything in Sequencer. Nothing moves. Every transform keyframe is recalculated for you.
Add tracks and properties without the menu closing. A persistent panel beside Sequencer.
Connector
Hit Deploy in GraphDeck and the graph is in your Unreal project. Send one back the other way to ask how it works. Free, localhost only, nothing to compile.
delivery & licensing copy needed