Cinematic Artist / UK

Adam
Broder

Cinematics and trailers for games. Directed, shot in engine, cut, and graded. By me.

UbisoftFuncomSharkmobWarhorse StudiosBethesdaDeep SilverFrontierPlayStationSplash DamageBBCUbisoftFuncomSharkmobWarhorse StudiosBethesdaDeep SilverFrontierPlayStationSplash DamageBBC
Views on YouTube
35M+
Projects
42
Premiered at
The Game Awardsgamescom Opening Night LivePlayStation ShowcaseNintendo DirectPC Gaming ShowFuture Games ShowE3

Selected Work

42 projects
2015 — 2026
Under wraps There's a project missing here. I can't show it just yet. 2026
AfterWorld — Announce Trailer (2026) — Direction · Previs · Cinematics · Lighting · Set Dressing · VFX · Compositing · Grade, Adam Broder
01
Paradox · Gamescom 2026

AfterWorld
Announce Trailer

Directed, lit, shot in engine, VFX, composited and graded in ten weeks. Debuted at Gamescom Opening Night Live. For Paradox.

Direction · Previs · Cinematics · Lighting · VFX · Grade →
Kaidan — Announce Trailer (2025) — Cinematics · Editing · Grade, Adam Broder
02
Gamescom 2025

Kaidan
Announce Trailer

Announce trailer for Kaidan, debuted at Gamescom 2025. Lit and shot the cinematics, cut the trailer, and graded it.

Cinematics · Editing · Grade →
Dune: Awakening — Launch Trailer (2025) — Engine Cinematography, Adam Broder
03
Funcom · 2025

Dune: Awakening
Launch Trailer

Launch trailer for Funcom, via Fire Without Smoke. The brief: feel like the films, but obviously a game you can live in. All shot in engine.

Engine Cinematography →
Starship Troopers: Extermination — The Federation Needs You (2025) — Cinematics · Lighting · Gameplay Capture, Adam Broder
04
PunkSock · 2025

Starship Troopers: Extermination
The Federation Needs You

A 101 trailer for Starship Troopers: Extermination, with PunkSock. How the game plays: the bugs, and the choices players make. Shot and lit the cinematics, and captured gameplay.

Cinematics · Lighting · Gameplay Capture →
Dune: Awakening — Release Date (2025) — Engine Cinematography, Adam Broder
05
Funcom · 2025

Dune: Awakening
Release Date

Release date reveal for Funcom, via Fire Without Smoke. All shot in engine.

Engine Cinematography →
Mario + Rabbids — Story Trailer (2022) — Editing · Game Capture, Adam Broder
06
Ubisoft · 2022

Mario + Rabbids
Story Trailer

Story trailer for Sparks of Hope, via Fire Without Smoke. Captured the game and cut the trailer.

Editing · Game Capture →
Gladiators S2 — Trailer & Opener (2024) — Direction · Editing · Cinematics, Adam Broder
07
BBC / Hungry Bear · 2024

Gladiators S2
Trailer & Opener

Fully CG trailer and season opener for the BBC's Saturday-night flagship. Directed, shot, and cut it. Animation by Rekindled Studios.

Direction · Editing · Cinematics →
Hellboy Web of Wyrd — Reveal (2022) — Cinematics, Adam Broder
08
Fire Without Smoke · 2022

Hellboy Web of Wyrd
Reveal

Reveal trailer for Hellboy Web of Wyrd, via Fire Without Smoke. In-engine cinematic work.

Cinematics →
Undisputed — Launch Trailer (2024) — Cinematics, Adam Broder
09
2024

Undisputed
Launch Trailer

Launch trailer for Undisputed. Cinematics.

Cinematics →
Planet Zoo — Arctic Pack (2019) — Editor · Capture · Grade, Adam Broder
10
Frontier · 2019

Planet Zoo
Arctic Pack

Trailer for Planet Zoo's Arctic Pack, for Frontier. Edited, captured, and graded.

Editor · Capture · Grade →

Full Archive

32 projects
Tools & Pipeline

Tools I Created

Desktop apps and editor plugins, built from what a decade in engine taught me. Each one is a tool I wished I'd had, made so artists can get on with the creating. Six so far.

Desktop apps
Unreal plugins
All tools →

What I do

01

Cinematic Artist

I build cinematics inside the engine: Unreal mostly, Unity when the job calls for it. Lighting, cameras, blocking, all in the level, on the game's own assets. On bigger productions that runs from previs and mocap direction through to final polish.Unreal Engine 5 · Sequencer · Unity

02

Trailer Direction

Brief to delivered master. I direct the story, the pacing, and the arc that makes a reveal land. More than a decade of trailers now, premiered at The Game Awards, gamescom Opening Night Live, the PlayStation Showcase, a Nintendo Direct, the PC Gaming Show, the Future Games Show and E3. Over 35 million views on YouTube between them. Some clients hand me the whole piece; others slot me into one stage of theirs. Both work.Storyboarding · Shot Design · Creative Direction

03

Gameplay Capture

Real gameplay, captured to look its best. Capture is rarely straightforward: every engine has its own fight, and after a decade of it I've probably fought yours before.Unreal · Unity · CryEngine

04

Editing & Post

I cut trailers, cutscenes, and social spots from capture and engine output, and build the motion graphics around them, 2D and 3D. The edit is where the piece finds its shape.Premiere Pro · After Effects

05

Colour & Grade

Everything goes out finished: graded, cleaned, mastered. I build the grade around the look you're going for.DaVinci Resolve

In engine,
first.

I've been making game trailers and cinematics for just over a decade. It started at PlayStation as an editor, then Automaton, Frontier, and Fire Without Smoke, learning every engine's quirks along the way. The last staff job was Splash Damage, senior on the cinematics team, directing mocap and building cutscenes from previs to final polish.

These days I'm freelance, working with studios directly and through agencies. Some hand me a brief and get a finished master back; others embed me in their team for the cinematic work. Both suit me.

Home is Bedford: wife, two kids and a little dog.

Adam Broder — UK
More about me →
Adam Broder

Showreel 2025

Direction / Cinematography / Editing

Got a game?

Tell me the game, the date you're aiming for, and whether footage exists yet or needs shooting. I'll get back to you within a couple of days.